- STARBOUND SAVE FILE IN STEAM UPDATE
- STARBOUND SAVE FILE IN STEAM ARCHIVE
- STARBOUND SAVE FILE IN STEAM MODS
- STARBOUND SAVE FILE IN STEAM PC
- STARBOUND SAVE FILE IN STEAM ZIP
All restoration information is stored in the comment section of the zip file.
STARBOUND SAVE FILE IN STEAM ARCHIVE
The created archives are not password protected, so they can be viewed/edited with any archive manager.If you have a multi-core system, DotNetZip will take advantage of it, making it's speeds unmatchable by similar libraries. Using DotNetZip for standardized zip compression to keep backup archives as small as possible.
STARBOUND SAVE FILE IN STEAM MODS
IMPORTANT NOTE: If you havent created a mods folder before, youll need to make one.
STARBOUND SAVE FILE IN STEAM UPDATE
There is no need (usually) to update the entire program to get new game support.
They can also be sent to me to be officially included in the next release (via the Forum link in the About tab). Open your Starbound folder: Steam directory\SteamApps\common\Starbound If you've installed Starbound via GOG Galaxy: Galaxy directory\Games\Starbound. New languages can be added at your discretion.
STARBOUND SAVE FILE IN STEAM PC
For right now a console version is delayed while we continue to work on technical solutions to optimize large groups in multiplayer, and we’ll keep supporting the PC version ( 1.4 is available to beta test right now on Steam).There is a nice tool to backup and restore your savegames and settings for Steam and some other gaming related programs: We’d hoped to have better news to share in this update – and we’re sorry we’d waited so long to deliver it. Outside that the game is ready, but it’s a make or break issue and we can’t introduce Starbound to consoles with current performance. We’ve got some very experienced programmers who think it’s achievable and are working on it – but we don’t want to give any assurances until we’ve tested it. We’ve spent the past few months working with some new outside porting partners to try and further optimize the game performance. We don’t want to limit the number of players or remove features to address the problem – that would mean releasing the game in a ‘less complete’ state and wasn’t a solution we were comfortable with. You can copy the Steam folder altogether to the new HD and then do the following: - delete everything except SteamApps folder and Steam.exe - run Steam.exe.
With four or more players together we’d still encounter some stuttering and frame drops. Steam game files and game saves are two different subjects. We worked to optimize and redesign a number of systems specifically to optimize the performance in multiplayer, but ultimately after months of work it still wasn’t enough to get the game up to our standards. Late in development while evaluating the game we identified performance issues when playing with four or more players together, but still felt confident we could address them to have it release ready. Starbound was playable to the public at a number of Xbox events in 2018, and had very positive feedback – it played very well on Xbox One and we’d publically announced our intention to finish and release soon! A few years ago we’d announced we planned to bring Starbound to consoles, and dedicated a lot of our studio resources into re-designing the UI for consoles and optimizing the game resources to work on consoles – working closely with Blitworks, who did a fantastic job helping us with the porting.